Sequencer Fundamentals, Epic Games, Tuesday, 14. January 2020

NOTE: Formerly called Sequencer for Cinematic Production.
This hands-on workshop provides an overview of Sequencer in Unreal Engine. Students will design a cinematic sequence by learning how to setup and organize their scene with level sequences, sub-levels and sub-scenes,  apply animation clips to imported characters, animate props by keyframing actors in the graph editor, edit shots in the timeline, and use specialized cinematic camera tools for more professional results. Students will render the final result into a movie through Sequencer’s render manager.

Class Outline

Sequencer overview, user interface, hot keys & cinematic viewport controls

Understanding cinematic action and continuity in Unreal

Understanding level sequences, sub-levels and sub-scenes

Nonlinear editing

Cinematic actors - cinematic camera, rig rail and crane

Overview of Livelink and character setup

Importing animation for characters

Graph editor fundamentals 

Rendering movies

An Introduction to Unreal Engine or Introduction to Unreal Engine for Arch Viz
Eight-hour class.

Cancellation Policy
If you need to cancel please let us know at least seven days before the class start date and we’ll refund you 100% of the course fees. There is no refund when cancelling within one week of course start date, but you can transfer your training course to someone else in your organisation or reserve a seat at one of our upcoming trainings. For more information, contact us at

Sequencer Fundamentals

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